Piggy Challenge #1

  • 12th August 2015 at 9:58 am #3425
    danie
    Keymaster

    This is the place to show your pig

    [attachment file=”3427″]

    • This topic was modified 8 years, 6 months ago by danie.
    • This topic was modified 8 years, 6 months ago by danie.
    12th August 2015 at 9:38 pm #3446
    danie
    Keymaster

    Right so the challenge is on… friendly challenge 🙂

    Hoping that the momentum keeps going…

    [attachment file=”shapes.jpg”]

    17th August 2015 at 3:13 pm #3463
    Punch Club Studio
    Participant

    Yes, the challenge is on  – great work by the way . . . There are a couple of issues for me. As we are re-creating someone else’s design I think it only fair that we match the character as close as, but hey, it’s up to you. Here is his final image. The artist’s name is: Symptom Child on Behance – he is French and this character is titled: Karhu. Have a look here: Artist

     

    17th August 2015 at 3:24 pm #3465
    danie
    Keymaster

    Sweet Ryan! Will try to post more soon. Then regarding the “brief”. I think keeping it close to the character is a good idea just for direction wise. But do feel the accessories maybe we can veer off (a bit) in another direction?

    17th August 2015 at 5:16 pm #3466
    Punch Club Studio
    Participant

    [attachment file=”Piggy_BaseMesh_Wireframe_WIP1.jpg”]

    [attachment file=”Piggy_BaseMesh_WIP1.jpg”]

    Here is my base mesh modeled in Softimage – next up sculpt

    17th August 2015 at 5:25 pm #3470
    danie
    Keymaster

    [quote=3466]

    Here is my base mesh modeled in Softimage – next up sculpt

    [/quote]

    Looking Good!

    Got quite a lot to do now :/

    18th August 2015 at 7:35 pm #3471
    Punch Club Studio
    Participant

    Been playing around with texturing / poly-painting – suggestions?[attachment file=”Piggy_BaseMesh_WIP2.jpg”]

    18th August 2015 at 11:26 pm #3473
    danie
    Keymaster

    I would first focus on getting details finished before doing the textures. Meaning small things like wrinkles, fat, pores but this is just my process. Then for texturing I probably would take a lot from real pigs and work my way in? But hey I am not even at retopo stage yet :-0 – Currently the texture does not feel like it has focus

    18th August 2015 at 11:29 pm #3474
    danie
    Keymaster

    My update on shapes, I just have to keep myself back from diving into details the whole time! Feeling happy about most of the upper body. hands much better need a bit more love and then just need to look at feet again. Pigs have quite funny feet and to do a hybrid (man/pig) makes it tricky to not look like the pig man is standing on high heels haha. Hoping to dive into topo soon.

    [attachment file=”day-04.jpg”]

    19th August 2015 at 12:03 pm #3476
    Punch Club Studio
    Participant

    Getting there – I think the Tpose feels weird – almost as though he is leaning too far forward . . . by moving his shoulders forward I think it will resolve the side profile form. The hooves still feel strange – too big maybe? They look like shoes? The legs are getting better, but as it is a bipedal humanoid character maybe it still feels strange because it looks like the legs of an antelope or dog – I mean the shape of them is typical of how a dogs back legs look. love the hands and arms – face might be a bit narrow, but a boars face is extremely narrow?? Keep it up

    20th August 2015 at 7:14 pm #3479
    Punch Club Studio
    Participant

    Another update . . . getting there.[attachment file=”Piggy_BaseMesh_WIP3_Cropped_Smaller.jpg”]

    22nd August 2015 at 6:01 pm #3481
    danie
    Keymaster

    Noted, I feel the character should be a lot more beefy. If you look at the concept art you will see a lot more neck and muscle mixed with fat.. Body builder that gave in on Mcdonald’s. Character’s balance is better when moving stomach out a bit.

    My legs I feel are closer to concept – not 100% what you mean by the bipedal part (human legs?) For me the concept looks more like a quadruped type leg? Let me know!

    [quote=3476]– …almost as though he is leaning too far forward . . . by moving his shoulders forward I think it will resolve the side profile form…… The legs are getting better, but as it is a bipedal humanoid character maybe it still feels strange because it looks like the legs of an antelope or dog…
    [/quote]

    26th August 2015 at 7:20 am #3482
    danie
    Keymaster

    Some renders of block out. I am going against my usual process, will see how this works out. Time to retopo…

    [attachment file=”day-5.jpg”]

    3rd September 2015 at 10:25 am #3484
    Punch Club Studio
    Participant

    So, here is my latest work in progress for the pig challenge. Things to note: I have added patches to the skin, and I’ve added all the weaponry etc. Next steps are to pose the character and add fur. Let me know your thoughts.

    [attachment file=”PCS_Piggy_Upload.jpg”]

    3rd September 2015 at 10:36 am #3486
    danie
    Keymaster

    Hey man looking good. I think that your objects like shield and axe’s texturing is nice and getting there. I am not sure what your aim is with the fur, if you are going to cover the whole body then the next note I guess does not matter. But the texturing on the character itself still feels unnatural. Currently extremely busy with no focus maybe try to bring some elements in that would live in the real world?

    But getting there, clearly “work” deadlines are not that hectic 🙂

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